The GAME plan is a process by which the teacher learns about technology or a specific portion of technology to learn how to integrate it into their curriculum and determine if it is a necessary or enriching technology (Cennamo & Erthmer, 2009). In order to facilitate a greater understanding of technology, the National Technology Standards for Teachers (NETS-T) were created. He goal is to help integrate technology into the curriculum by providing teachers with standards to master. I will select two standards and provide my GAME plan that will assist with boosting my confidence with these two aspects of technology.
The two standards I want to focus on are:
2.a - design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
4.a - advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources
GAME Plan – First section
G (Set Goals) – I would like to become more proficient with video editing software. I would like to know if there are ways of adding pictures, sounds, and other materials to a video clip. I feel this will help promote student learning and creativity (2.a) because they will be able to express themselves in a manner they feel comfortable with. I will also enforce the need for students to add ending credits to any and all video projects as a way of citing resources or materials used (4.a).
A (Take Action) – I have briefly skimmed through some online articles; however, I found that simply experimenting with the software to be most beneficial. While there is better editing software, I will primarily stick to Windows Movie Maker. This is the software my students will most likely use and I would like to be proficient in its use.
M (Monitor Your Learning) – I feel I am picking up on the the material easily. I have used Windows Movie Maker in the past to cut scene from films to show in class, but I have never experimented with any of the features beyond transitioning from one clip to another. Transitions are simple as is typing in text to overlay the image. Positioning the text is also extremely helpful as I can create subtitles for a video clip if I have an ESOL student in the class.
E (Evaluate) – I feel I am meeting my goal. I know I still have a long way to go and I would like to master the art of editing itself (such as tightening clips), but I feel extremely comfortable with the technology. There are still several aspects I would like to explore such as freezing an image and zooming in on a particular portion of panning an image. I still have not found out how to accomplish this with Windows Movie Maker. I will need to check online, but I do not believe it is possible. I have been experimenting with an older version so Windows Live Movie Maker might have that option.
Experimenting with Windows Movie Maker has been an activity for some time now so I simply used my past experiance as a basis for my GAME plan. I know I still have much to learn about editing software and I would like to branch out from Windows Movie Maker in the future.
Suggestions are welcome.
Shawn
References
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.
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